RESUME
RESUME:
WORK EXPERIENCE13+ years in games developmentexperience with: Maya / Photoshop / Zbrush / Final Cut / Unity Engine Modelling / Animation / Character Concept / LightingSept 1999-Present Zipper Interactive Redmond, WASenior Modeler/Animator . Lead Cinema Artist . DesignerLed a team of animators in pre-production and production for MAG and SOCOM 4. Responsible for lighting characters, environments, and polishing mocap for cinematic events. Worked with an outsourced studio in capturing mocap for cinematics in SOCOM 4. Worked with a DP in establishing Cinematic look and blocking out camera shots.Animated characters, animals, vehicles, and props for SOCOM 3 and SOCOM 4. Contributed in establishing the look of the characters through concept drawings and concept models for both MAG and SOCOM 4. Designed and modelled both single and multiplayer maps for SOCOM: U.S. Navy SEALs and SOCOM II. Dec 1999 Knot Theory Seattle, WAAnimatorContract work animating a mascot for the International Soccer League. Commercial included four 10 second spots that would be shown separately and combined to promote and celebrate the European soccer league in the year 2000.July 1999 - August 1999 Knot Theory Seattle, WALead Animator/ModelerContract work that involved researching innovative methods for modeling and animating characters. Helped explore benefits and drawbacks of using single mesh characters versus object based characters.June 1999 - July 1999 Bricoworks Seattle, WALead Animator/ModelerContract work involving the research and prototyping of art for unannounced IP. Worked with Art director in exploring new avenues for characters and environments. June 1998 - May 1999 Crave Entertainment Seattle, WAAnimator/ModelerProduction artist for Sony Playstation RPG title “Shadow Madness”. Modelled, textured, and animated the enemy monsters and hero” characters.PUBLISHED GAMESSOCOM 4: U.S. Navy SEALs (2011)M.A.G. (2010)SOCOM: U.S. Navy SEALs - Fireteam Bravo 2 (2006)SOCOM: U.S. Navy SEALs - Fireteam Bravo (2005)SOCOM 3: U.S. Navy SEALs (2005)SOCOM II: U.S. Navy SEALs (2003)SOCOM: U.S. Navy SEALs (2002)MechWarrior 3: Pirates Moon (1999)Shadow Madness (1999)RELATED EXPERIENCEFreelanceFebruary 1994 Seattle Sun Systems Seattle, WAPainter/ArtistCollaborated with a fellow artist in conceptualizing and producing an impressionistic landscape painting that was used as a backdrop for a sunroom at the 1994 Seattle Home Show.EDUCATION2004 Animation Mentor Online1996 - 1998 Art Institute of Seattle Seattle, WAAAA in Computer Animation1991 - 1995 University of Washington Seattle, WABA in Interdisciplinary Arts1994 University of Washington Seattle, WAAnimation Extension ClassSOFTWARE SKILLSMaya, Zbrush, Topogun, Adobe Photoshop, Final Cut, Adobe Premiere