Arnel Ramac
Fat Princess Adventures
PS4
During my time on FPA, I managed up to 9 artists in the production. I mentored interns, junior artists, and aided in team development along with understanding and help improve pipeline workflows and best practices. I drove visual direction through environment modeling and lighting. I created a character pipeline that involved over 400 kit pieces and was responsible for the creation of over 40 enemy character types with a limited time schedule. I was responsible for managing milestones, schedules and creative vision with the art team while maintaining the high level goals for the IP. I worked with the engineering team in creating the lightmapping workflow and pipeline, while also collaborating closely with design to meet franchise needs. I assessed new tools created by engineering to ensure they were art friendly and worked with proprietary engine from inception to establish art pipelines.