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Personal

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like any creative, there are always going to be multiple pieces that they want to get back to at some point to "finish" it. at some point, i hope to get back to these to clean up.

MODELING.RIGGING.ANIMATION

This was a test for myself to learn facial rigging, facial animation and Maya materials. I used ramp shaders to animate the changing of his skin and particle evaporation. 

MODELING.RIGGING.ANIMATION

Rigged a full body to practice animating to dialogue with a full figure. 

MODELING.RIGGING.ANIMATION

Practice animating a run cycle with fidgets. 

MODELING.RIGGING.ANIMATION

Practice animating a walk cycle with fidgets. 

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