like any creative, there are always going to be multiple pieces that they want to get back to at some point to "finish" it. at some point, i hope to get back to these to clean up.
This was a test for myself to learn facial rigging, facial animation and Maya materials. I used ramp shaders to animate the changing of his skin and particle evaporation.
Rigged a full body to practice animating to dialogue with a full figure.
Practice animating a run cycle with fidgets.
Practice animating a walk cycle with fidgets.